[this page is all a work in progress! messy scrappy notes for now]

https://playtestwithkids.org/resources/

Slides from a talk on playful product design

Playful Product Design.pdf

Principals of play

As part of researching and designing at Canva; for both a fairly playful company and a playful audience (students), I’ve been reflecting on play as a research paradigm and the principles of play in that practice.

(You can view part of this page as a presentation I gave here)

1. Play is personal

When working with adults to integrate play into practice, I see ghosts of the following phrases reflected on their faces, stiff in how they grip their pencils…in a slight hesitation to pick up the lego.

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At this stage- I remind us all to take a step back and appreciate all the shapes, sizes and sounds that play can come in. From fantasy football to a game about building paperclips.

Play is personal and looks different to everyone. In design however, we can apply playfulness to any work we do; as an attitude, even when play doesn’t fit with our business as usual.

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Follow are some examples of play being used outside the context of play.

Doodlebuzz